Im sorry I left you
Ill never leave you again
Im sorry I left you
Ill never leave you again
Well you did :_;
Good Work
Graphics
I loved the graphics, not just the character graphics (which were very cool) but I really liked the tiles, how every level seemed to have more and more new graphics to it. Thats what lots of puzzle/platformer games need, they need new graphics every level (as minor as some could be) the graphics went along with the code very well. Liked how when you had the animal talking after one died it would switch to the next.
I really did like the art, I really liked the size to them for some odd reason.
Code:
Code played very cleanly, I liked how the animals exploded a lot, though maybe more of a blood effect then bricks of animal carcass. Didn't really appeal to me to be honest. But I liked how the game played in general. Liked the boulder puzzles, those were cool. Didn't quite like having to jump on small bricks, I have always hated that in games, just seems like a waste of my time to jump on small bricks instead of having puzzles to figure out. I liked the boulder one where you leaned the panel and the boulder on the string rolled moving the panel then dropping, which to be honest I should have seen coming up but I didn't... so I died.
Concept:
I like the concept of cute little animals better than cult members, and I think the forest levels were very nice (had lovely tiles) but I really didn't like the way they spoke "the bright ouchy water" "The spikes make me feel ouchy" It seemed way too (I dont want to be an asshole by bringing this up but) Happy tree friends in the way that you tryed to make them cute so killing them would be fun.
If it was straight forward with animals trying to get to the valley and told you it instead of making them really cute and making the game feel so much more like Juvenile in the delivery of the animals.
Thats my opinion, but it really was a lovely game.
Oh You. Are you just trying to get a 5 for your next game? Cause If so I'll have you know I 5 them anyway :p
wow
what the fuck is with this low score, this is just as good as dad and me, I have trouble hitting some of the guys, maybe you should work on making it easier to land hits but other than that fantastic.
Favorite ability hands down is the floor buffer.
I know, right? Who the hell is voting on this? Lookin at my collection, I must just have really shit luck.
Not as good as Dad n Me, by the way.
I'm about to update the weapons so that he swings them forward and they give you a load more range.
My favourite's either the lawn mower or the prostitute. Especially if you have a moustache when you get the prostitute.
WOW
just wow, I usually dont say this about your work EXP but you've done it this time, you took a overly used type of game play and found a way to make it original, one of the only defense games with an ending thats part of the reason why I like it so much. After a while it seemed like to coder gave up and it just gets to the point where nothings going to ever change in the game and thats the end of the game, the point where theres nothing new.
But you made a ending and you get total props, when I think of that never ending part of the game I think of viva pinata for some odd reason.
Always a pleasure to hear from you, my Best friend forever :D
Lol interesting
Lol Koolmoves... I used to use it but I finally got macromedia
i use KM macro cost to much lol
Too legit to quit.
Age 30, Male
Doctor
Boulder,CO
Joined on 5/6/05