This year I want to start looking at art as a whole, and studying technique and spend time working to be better at different mediums and by that get a new appreciation for art aswell as getting better. I also want to continue to make games, but in my games I'm to try to change things up and not just stay to make style that I am developing but experimenting with other styles aswell.
And by studying different mediums I want to try some stuff on paper, but to be perfectly honest Im not interested in painting on canvas's or anything, so what I want to do is work in new programs such as photoshop, illustrator, and maybe even a bit of maya 3d. 3d doesn't have much of an appeal to me, because it seems like the field is being taken over by extremely non creative people. I look into the development of games and they spend there time doing a single model then even more time ironing out every detail to make it beautiful. And that's really not what I want to conspire to, and when we have projects talking about our future jobs everyone just puts down game developer without having any understand of the business at all, and the scary part it they could probably get into the business, these are guys who don't like art or animation and don't have any appreciation for it, they say its because they played Halo 3 and they wanted to make a UBER EPIC game like them.
But I don't know, watching animation on ng made me want to get into animation in the first place, so I guess I'm being a bit of a hypocrite being angry at these guys for seeing something they like, and something that they obviously admire and want to get into.
But I want a understanding for 3d animation, so I can possibly get a new appreciation for animation as a whole if not just 3d animation.
Gustavos
This, I understand. My future career that I dream of is both in the fields of 3D animation and video games. I want to be something along the lines of cutscene animator. But I know little to nothing of the career or how to get there. Right now I'm starting to beleive it's impossible for somebody that's not japanese or a billionare. I do know that as long as I get good grades here and there, it'll get me closer to something. Not to mention being a flash animator would be a huge help in getting good with whatever they call the animation in cutscenes.
Yes, it's just a little kid's dream, but it can't be impossible. At least not as much as it might seem. If I grow up to work in any kind of job that's even just a little similar to it, then I'll know that I did good. There's not just cutscene animators, there are character animators and multiple people who come up with designs for everything. I sure as hell can't be picky on the subject.
I have enjoyed video games my whole life. It's not just a hobby, it's not just an addiction. It's a passion. I may as well pray everyday for people such as Shigeru Miyamoto to live on and do what they do for as long as they possibly can. I thank such people for letting video gaming live on even if most games today seem cheap in some way.
Flash is the key to the first step in this long stairway of acheiving such a great career
Perry
I agree flash is a great way to get into the whole animation business, because it gives you a understanding of animation in general. 3d is different in the sense that its more work and harder to stylize.
cutscenes dont seem like a thing I would like to do very much or at least 3d because you cant really implement your own style to it. Thats a big problem if you have that big of a team you will have to keep the style repetitive, so you have to stick with the same style that the game has.
But I will say Fable 2 had these really awesome cutscenes. Which do give me some hope that cutscenes can be really cool and worth doing in the end.
http://www.youtube.com/watch?v=JL YIv0wJWN8